﻿using PlaystationNetworkAPI.Core.US;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;

namespace Testing.Core.US
{


    /// <summary>
    ///This is a test class for ParserTest and is intended
    ///to contain all ParserTest Unit Tests
    ///</summary>
    [TestClass()]
    public class ParserTest
    {


        private TestContext testContextInstance;

        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext
        {
            get
            {
                return testContextInstance;
            }
            set
            {
                testContextInstance = value;
            }
        }

        #region Additional test attributes
        // 
        //You can use the following additional attributes as you write your tests:
        //
        //Use ClassInitialize to run code before running the first test in the class
        //[ClassInitialize()]
        //public static void MyClassInitialize(TestContext testContext)
        //{
        //}
        //
        //Use ClassCleanup to run code after all tests in a class have run
        //[ClassCleanup()]
        //public static void MyClassCleanup()
        //{
        //}
        //
        //Use TestInitialize to run code before running each test
        //[TestInitialize()]
        //public void MyTestInitialize()
        //{
        //}
        //
        //Use TestCleanup to run code after each test has run
        //[TestCleanup()]
        //public void MyTestCleanup()
        //{
        //}
        //
        #endregion


        /// <summary>
        ///A test for GetLevel
        ///</summary>
        [TestMethod()]
        public void GetTrophiesTest()
        {
            try
            {
                string psnId = "jmtvms";
                Collector collector = new Collector(psnId);
                Parser parser = new Parser(collector.TrophiesHtml);

                int level;
                level = parser.GetLevel();

                int progress;
                progress = parser.GetProgress();

                int bronze;
                bronze = parser.GetBronzeTrohies();

                int silver;
                silver = parser.GetSilverTrohies();

                int gold;
                gold = parser.GetGoldTrophies();

                int platinum;
                platinum = parser.GetPlatinumTrophies();

                int total;
                total = parser.GetTotalTrophies();

                string collectedPsnId;
                collectedPsnId = parser.GetPsnId();

                Assert.IsTrue(level > 0 && psnId.Equals(collectedPsnId, StringComparison.CurrentCultureIgnoreCase));
            }
            catch (Exception ex)
            {
                Assert.Fail(ex.Message);
            }
        }
    }
}
